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Starter submissions - FPS with enemies and camera monitoring - #1076
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HelperWesley wants to merge 6 commits into
Open
HelperWesley wants to merge 6 commits into
HelperWesley wants to merge 6 commits into
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The first of the two games being submitted. An FPS game, set in normal global lighting, with enemies in the scene that pathfind towards the player, but rush towards the player if they see the player.
A starter game where you switch between cameras, with a VCR style overlay, static, and dark lighting.
The old gameplay tests didn't include the enemies.
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Updating the 3D boxes in these starters with upscaled textures and a tile scale property to match those textures.
4ian
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Oct 19, 2026
…a map Built from the 3D FPS game with enemies (#1076), whose enemies walk with navmesh pathfinding, on the same map: a canyon with cover on uneven ground and a ramp up to a plateau, with six enemies. The navmesh is built from the terrain (5 px cells, slopes over 40 degrees are not walkable), the rocks and the cacti (scattered models with trunk collisions) and the cover (obstacles only). The random destinations of the patrol are put on the terrain; the ground box of the starter, where they are picked, is kept hidden under the terrain. The terrain and the cover hide the player from the enemies and stop the bullets. Tests: the tests of the starter (moving, shooting, killing an enemy), and on the map, the player and the enemies start on the ground, a patrolling enemy walks toward the player on the ground, an enemy that sees the player catches them, an enemy goes up the ramp to catch the player on the plateau, and the player walks up the ramp. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wa8uKpYuQrYqGYnqGCsquj
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Submitting two new starter projects.
One where you're able to switch between cameras with static effects and a retro VCR style overlay, and the other where you control a first person character and shoot enemies that use pathfinding to find the player and rush toward them when they see the player.