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Use the new shadow rendering mode in the 3D island - #1095

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4ian merged 1 commit into
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claude/stoic-archimedes-ovjmdi-island-shadows
Oct 15, 2026
Merged

4ian merged 1 commit into
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claude/stoic-archimedes-ovjmdi-island-shadows

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@4ian 4ian commented Oct 15, 2026

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What changed

The directional light of the 3D island (3d-island-terrain) had no shadowRenderingMode, so it used the legacy "Centered around camera" mode, which is the default value for effects that don't set it. It now uses Fitted to camera view, with a shadow distance of 3000, like the 3D GTA with a map and the other 3D examples since #1075.

It was the only example whose directional light didn't use the new mode: I checked the directional lights of all the example projects on main.

How it was tested

  • I compared the shadows of the game before and after, from the camera following the player, from above the island and in the meadow. The shadows of the trees, palm trees and hills are the same, slightly sharper with the new mode.
  • The 11 gameplay tests of the 3D island pass.

🤖 Generated with Claude Code

https://claude.ai/code/session_01BJr8NHQoc1VdQ5fSM9TPzT


Generated by Claude Code

The directional light of the 3D island had no shadow rendering mode, so
it used the legacy "centered around camera" mode. It now uses "fitted to
camera view", with a shadow distance of 3000 pixels, like the other 3D
examples.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BJr8NHQoc1VdQ5fSM9TPzT
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This is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt.

@4ian
4ian merged commit ed76122 into main Oct 15, 2026
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4ian deleted the claude/stoic-archimedes-ovjmdi-island-shadows branch October 15, 2026 08:31
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2 participants