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The problem that I have is that the SHADERed IDE complains that cargo is not configured properly and I wanted to ask what your setup from scratch steps were to set up SHADERed IDE for use with Rust-GPU since you suggest it on your Rust-GPU repo and is exactly what i am interested in doing.
Nobody here knows how the SHADERed IDE integration works. Judging by the commits in https://github.com/dfranx/PluginRust this was originally added by the main dev of SHADERed IDE, not by any past contributor to rust-gpu. They're also vendoring their own spirv-std that is so ancient (6+ years) it probably won't even work.
Maybe open an issue over there?
But don't get me wrong, having a shadertoy for rust-gpu would be cool! But I'd rather spend my time on more pressing rust-gpu problems.
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Firestar99 commentedon Jan 5, 2026
Nobody here knows how the SHADERed IDE integration works. Judging by the commits in https://github.com/dfranx/PluginRust this was originally added by the main dev of SHADERed IDE, not by any past contributor to rust-gpu. They're also vendoring their own spirv-std that is so ancient (6+ years) it probably won't even work.
Maybe open an issue over there?
But don't get me wrong, having a shadertoy for rust-gpu would be cool! But I'd rather spend my time on more pressing rust-gpu problems.