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SHADERed with Rust-GPU #499

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@lonnietc

Hello,

I have been able to download SHADERed IDE (https://github.com/dfranx/SHADERed) as well as adding in the Rust-GPU plugin (https://shadered.org/plugin?id=Rust) for testing on my Windows 11 x64 system.

I also have Rust installed

> rustc --version
rustc 1.94.0-nightly (1aa9bab4e 2025-12-05)

> cargo --version
cargo 1.94.0-nightly (2c283a9a5 2025-12-04)

The problem that I have is that the SHADERed IDE complains that cargo is not configured properly and I wanted to ask what your setup from scratch steps were to set up SHADERed IDE for use with Rust-GPU since you suggest it on your Rust-GPU repo and is exactly what i am interested in doing.

Any help would be greatly appreciated.

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  1. Firestar99 commented on Jan 5, 2026

    @Firestar99
    Member

    Nobody here knows how the SHADERed IDE integration works. Judging by the commits in https://github.com/dfranx/PluginRust this was originally added by the main dev of SHADERed IDE, not by any past contributor to rust-gpu. They're also vendoring their own spirv-std that is so ancient (6+ years) it probably won't even work.

    Maybe open an issue over there?

    But don't get me wrong, having a shadertoy for rust-gpu would be cool! But I'd rather spend my time on more pressing rust-gpu problems.

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