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Replace random key genetic algorithm with biased random key genetic algorithm #3
The package currently implements a random key genetic algorithm (RKGA) for solving permutation optimizations such as Flow-Shop Scheduling and Traveling Salesman.
I'm planning to enhance the algorithm and slightly change the optimizer by introducing new steps.
Introducing new partition of population (elites + mutants + offspring)
Introducing biased uniform crossover
And other required steps to transform a RKGA into BRKGA.
Activity
(#3) Introduce biased uniform cross-over operator for BRKGA