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fix(EffectGroup): use the EffectComposer's camera and scene - #397
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kvvasuu merged 1 commit intoOct 20, 2026
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Co-authored-by: Rahul Kashyap <itisrmk@users.noreply.github.com>
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Hi! Could a maintainer approve the CI workflows for this PR when you have a moment? Thanks. |
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@itisrmk Thanks. I鈥檒l review in a few hours. |
kvvasuu
approved these changes
Oct 20, 2026
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What
EffectGroupcreates itsEffectPassonce and keeps it across rebuilds.EffectPassonly reads the camera's near/far (and handsmainCamera/mainSceneto its effects) when it's set up, so when theEffectComposer'scameraorscenechanges, the composer's own passes get the new camera but the group's pass keeps the old one. Depth-based effects inside an<EffectGroup>then keep using stalecameraNear/cameraFar.This is the same kind of problem #396 fixed for N8AO.
How
EffectGroupnow readsscenefromEffectComposerContextalongsidecamera, and a layout effect assignspass.mainCameraandpass.mainScenewhenever the pass, camera, or scene changes. The pass itself isn't rebuilt.Tests
Added a test in
src/tests/EffectGroup.test.tsxthat renders a group under one camera, switches the composer to a camera with different near/far, and checks that the same pass now carries the new values. Lint, typecheck, tests, and build pass locally.