Craig Reynolds boids flocking algorithm computing separation, velocity alignment, and spatial cohesion for multi-agent swarm consensus.
-
Updated
Sep 9, 2026 - Python
Craig Reynolds boids flocking algorithm computing separation, velocity alignment, and spatial cohesion for multi-agent swarm consensus.
Craig Reynolds boids flocking algorithm computing separation, velocity alignment, and spatial cohesion for multi-agent swarm consensus.
协同控制|多智能体一致性控制算法与仿真 / Consensus control algorithms and simulations for multi-agent systems
Physics-based 3D simulation of an autonomous multi-drone swarm for precision agricultural missions, featuring consensus-based formation control, distributed collision avoidance, stochastic communication loss modeling, and JavaFX telemetry visualization.
To associate your repository with the consensus-control topic, visit your repo's landing page and select "manage topics."