LITIENGINE 🕹 The Java 2D game engine.
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Updated
Oct 18, 2026 - Java
LITIENGINE 🕹 The Java 2D game engine.
Tiled map loader for Android , based on the pyramid model, supports a variety of projections, including Web Mercator projection, latitude and longitude projection and custom projection; supports locating, adding layers and overlays. Android瓦片地图加载控件,基于金字塔模型,支持多种投影,包括Web墨卡托投影,经纬度直投及自定义投影等;支持定位,添加图层和覆盖物。
Create your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
A procedural terrain auto-tiler using LibGDX
A free Java based 2D game engine built on LWJGL.
Open-source runtime for the Pixscape 2D game engine — ECS-based rendering, game objects, physics, tiled/isometric maps, shaders, lighting, and more.
Java tool to cut one large map image into tiles compatible with Google Maps
Library to use the Wave Function Collapse strategy for procedural generation
Chainable pixel effects (scroll, zoom, rotation) for Java, inspired by the demoscene. Toolkit-agnostic — outputs a BufferedImage.
A prototype for testing core game mechanics
I build this Java program to help Godot game creators generate a tileset image out of 3 basic tiles.
⬛ Fast&furious tile editor written on Java ⬛
Demo of movement in a grid/tile map
2d tile-based game with random terrain generation
A libGDX Tiled-map exploration demo featuring a 2048x2048 layered cave, animated four-directional movement, tile-based collision, a clamped follow camera, and headless map and movement verification.
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