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Add 3D island example with 3D terrain, grass and water - #1080
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…ensions Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
The terrain tools use the toolbar of the in-game editor, the terrain has an "Edits" property for strokes written in JSON, and the water has ripples from a CC0 normal map made from zookeeper's waves heightmaps (OpenGameArt). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
…n layers The terrain layers use CC0 textures from ambientCG (with normal maps made from them), and the grass is the terrain grass of the 3D terrain extension. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
- ambientCG textures with normal maps for the grass, dirt, rock and sand. - A mountain, a ridge and a cliff sculpted with the Edits of the terrain. - Palm trees, pine trees and bushes put on the ground. - A low sun with a sky light, light fog, ambient occlusion, a light depth of field and a light bloom. - A flat terrain painted with sand as the sea floor. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Rays hit the plane of the water instead of all its wave triangles, which makes finding surfaces in the editor much faster. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
… ids to its instances The grass grows on the highest terrain at each point. The terrain, the water and the grass had ids written by hand, sharing their 10 first characters (what the AI tools show of an id): they have random ids now. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
… example Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
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Preview the game(s) changed or added in this Pull RequestThis is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
Gameplay tests moved from the extensions repository: the terrain data encoding, brushes and edits, the surface given to physics and navigation meshes, older GDevelop versions (including the physics body set by the terrain itself), the world scale, and painting after a relief change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Also updates the Terrain3D extension of the island example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Layers now blend by height and textures repeat less visibly. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
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