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Add the "3D GTA with a map" example, and rename the GTA starter "Minimalist 3D GTA" - #1081
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- A town with streets, lane markings, sidewalks, buildings, a park and a construction site, a country road going through farms and climbing a hill, and mountains around the map. The terrain is described by its Edits (raise, flatten, smooth and paint strokes) and uses the 3D physics behavior, so cars and the player drive and walk on it. - CC0 assets: Kenney's City Kits (buildings, houses, street lights, cones, barriers, trees), Quaternius' pine trees and bushes, and ambientCG's textures for grass, asphalt, rock and concrete. - Gameplay tests check that the player and the cars rest on the terrain and that a car climbs the road of the hill. Tests hide the grass and render small and without shadows, as they run in a software renderer. - The new objects are mapped to theme slots. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
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Preview the game(s) changed or added in this Pull RequestThis is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
The starter is back to its version on main, renamed "Minimalist 3D GTA". The map made with a 3D terrain is the new "3D GTA with a map" example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
Roads now have crisp borders with the ground around them. Also adds a preview image. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0156q1ijXegCexbGspqriikR
This was referenced Oct 13, 2026
4ian
added this pull request to stack #1090
October 14, 2026 08:25
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Adds a new example, 3D GTA with a map (
examples/3d-gta-with-a-map): the 3D Grand Theft Auto starter on a map made with the 3D terrain extension (the same as in the 3D island example, #1080).The starter itself is unchanged. It is only renamed Minimalist 3D GTA in its README.
The map
The terrain is 8192 x 8192 pixels at a 256 x 256 resolution. Its shape is in its Edits property: raise, flatten, smooth and paint strokes. It can be sculpted and painted with the tools of the scene editor. The terrain has the 3D physics behavior, so the cars and the player drive and walk on it. The events are the ones of the starter.
Assets (all CC0)
.glb, so that each is a single resource.Gameplay tests
maindoes the same on this machine (40.9 s for 30 s), so it isn't caused by this change. On CI, a run whose only failures are timeouts is retried once.Not checked
preview.pngis one of them).🤖 Generated with Claude Code
https://claude.ai/code/session_0156q1ijXegCexbGspqriikR